Friday, 19 July 2013

Should be Playing: Steam Sale Edition 8

Number 3: Baldurs gate 

This game is old. Looks old, feels old, plays old. Even as an enhanced edition, MAN is this game dated. But who cares, its D&D. Great D&D, with arguably the best D&D story put into a game or even a novel, which would be a much more powerful statement if most D&D novels were not so fantastically bad.

Number 2: Raymen Origins

This is the happiest game ever made. If you can play this game without smiling you are dead inside.

Number 1: Civ 5

You might remember this game from my “if I only had one game” comment a few days back. If you like x4 games, there is simply nothing even close to the scale, complexity and enjoyably of Civ 5. And if you don’t like x4 games you are simply wrong.

Thursday, 18 July 2013

Should be Playing - Steam Sale Edition 7

Number 3: Far Cry 3

Not a whole lot to say here other then it’s a prime example of doing everything right in the shot people in the face genre of gaming. It’s just open world enough, weapons varied and customizable enough to be fun without being inaccessible, and the story is unique. It acknowledges your journey from Joe Everyman to heartless killing machine in a way that is almost (but not quite) believable. Still, at least it tries!

Number 2: Torchlight 2

Hey look, diablo 3 is on sale! And no, I’m not talking about that over-hyped, always connected, market place driven crap-feast that blizzard disappointed fans with, I’m talking about the game that took diablo 2 and improved on every system and gave us a fresh new game that felt the same. It just happens to be done by a different studio under a different name. This is without question the best point and kill game on the market, and if that’s your thing you NEED this game.

Number 1: The binding of Isaac

Ok look, I know putting a $1.24 flash game ported to an excitable as the number one pick from today is a little bold, but hear me out. This game is fun, first and foremost. Random rooms, random monsters, random loot, and light RPG aspects mixed with power ups lay the foundation for a good time. But without compromising this fun factor, Isaac moves into the next bold area for gaming; art. This is the story of a child whose mother hears the voice of god telling her to kill him (the biblical story of Isaac), and escapes on a metaphor filled adventure that is going to force you to think and question. Be warned; it’s not tame. But this is the beauty of Isaac. In a world where TV and Movies have become mainstream themes or reality shows, books now focus on glowing vampires, and even music has move from social battle cries of rock and rap to the feel good pop hits, it’s up to gaming to pick up the slack. Nintendo refused to release this game on 3DS sighting “questionable religious content” while it holds a 16+ rating in Germany; a higher rating the call of duty, a game where you literally cannot do anything but murder people. The official reason, right on the warning label? Blasphemy. And so this article is about telling you should play, and you should play this game. Not because I agree or disagree with the message or think you shouldn't be offended, but because you SHOULD be offended, and in that Isaac reminds us of an important lesson we are in danger of losing as a people; art shouldn't make you feel comfortable. It should make you feel uncomfortable enough to change.

Wednesday, 17 July 2013

Should be Playing: Steam Sale Edition 6

Slow day. I can’t really recommend dark souls to anyone as the game is not accessible to a fault. Plus the computer port is nowhere near the quality of the console game. Riptide is fun, but vanilla Dead Island is better and cheaper. And although it has 20 or so game of the year awards from sites that forgot what games are the Walking Dead, despite having a fantastic story, is hardly a game. Just because it’s the most hyped point and click adventure of all time doesn't stop it from being a point and click adventure and if that’s your thing check out Resonance or Gemini Rue, both much better IMHO. Well, with that out of the way ...

Number 3 – Tropico 4

A self aware SIMCITY clone where you play as a ruthless dictator trying to explore an island paradise for all it’s worth. This game is worth playing for the satire alone, but pulls off very competent game play and city building. It’s a much smaller scale the SIMCITY, you deal with inhabitants on a individual level instead of zoning law, but this doesn’t distract from the awesome feeling of seeing your island grow out of nothing.

Number 2 – Batman

It’s hard to explain what “rhythmic combat” is to a non-gamer or why it’s a big deal, but Batman is the game that refined it. Instead of focusing on complex input chains (hit a, a, back, forward, small circle left, x, x, right trigger to do an ultra combo!) it strips the inputs down to the bare basics and rewards timing. Hit block right as a kick is incoming to grab a foot. Hit punch again right as your punch animation is completing to string an attack. It’s immensely satisfying and easy to pick up. Add on to that what can only be described as nerd porn in that pretty much every bad guy in that universe shows up and you have a winner. You FEEL like the batman; you can beat the crap out of everyone who doesn't have superpowers, but when you fight bane you need to outsmart him and use your gadgets. You're just a rich boy in a suit after all.

Number 3 – Deus Ex. “DAY-us ex”. Not freaking DUSE ex. It’s Latin. It means “from god”.

What a joy this game was. I had the freedom to not only build my character’s skills, but his personality. I played the whole game without killing a single person (outside the scripted boss battles where you have no choice) and the game was very aware of this. People brought it up in conversation. Bad guys were more willing to surrender to me, knowing I would treat them fairly. Dialog options were different. The world changed based on my actions and that is the ultimate in empowerment which is why we play games like this! The game has a perfect blend of stealth exploration and action, and is surprising accessible (compared to splinter cell, this games stealth seems like child’s play but feels just as rewarding). A must have for anyone.

Tuesday, 16 July 2013

Should be playing - Steam Sale Edition 5

Number three: The Secret World

Sure, the MMO landscape is extremely crowded and if you’re the type of person who can only play one MMO at a time and doesn’t enjoy them unless you get crazy entrenched this isn’t the one I would suggest going to. But that said, TSW is a unique and finely crafted experience that makes the bold move of trying to bring the oft overlooked potential of the modern fantasy genre to the MMORPG. When it works ... it works. Any fan of Shadowrun, Call of Cthulhu, or Mage the Ascension is doing themselves a huge injustice by not spending at least some time in this world.

Number two: Sleeping Dogs

I’m not into GTA. First, I find sandbox off-putting because there isn’t enough to push you forward and the plot always seems to distract from the feeling of freedom. Second I find it hard to relate with drug dealing and big pimping and primary motivation for a protagonist. Sleeping Dogs is an open world sandbox game that solves all these problem for me; the plot moves forward based on the choices, the side quests are very structured, and the protagonist, an undercover cop dealing with questions of loyalty as he takes on the gangs he grew up with ends up being believable while inspiring empathy. It’s a great game you could lose a lot of time to. Well, given the number one game for today, I guess that statement is relative...

Number one: Skyrim

Like I just said, I don’t do well in the sandbox. With elder scrolls I would always end up spending a few too many hours on the wealth of side quests and be board out of my mind by the time I did the plot, never finishing the game. So I went in to Skyrim with a simple mindset; I would only do side plot until it became even the least be repetitive and then just burn though the plot to say I beat it. This happened around ... oh ... hour 60. The world of Skyrim is rich beyond compare with even the most basic side quests often holding mystery and secrets for anyone invested enough. Combat is basic but serviceable, and the skill system is fantastic. If locked in a room with a computer and only one video game for a month, it would hands down be Civ 5. But if that wasn’t an option, Civ 4. But if I couldn’t have EITHER of those, it would totally by Skyrim.

Honrable Mention: Mark of the Ninja

I never got around to this, but it has more 10 out of 10s from review sites than the average game of the year winner. Worth trying out at such a low price.

Monday, 15 July 2013

Should be playing - Steam Sale Edition 4

Number 3: Star Wars KTOR 2: The Sith lords

Sure, it was rushed to production and the ending is literary unfinished (the game abruptly ends before resolutions talked about in dialog happen) but this doesn’t stop this game from being a fantastic example of how D20 modern can be used to create role play system that are instantly welcoming to anyone who has played D&D yet diverse and unique. It’s also a true Star War experience, with a story that feels more natural than any of the prequel movies. The voice acting is lightyears beyond what was coming out of this time period, although the silent protagonist is a bit of an unwelcome throwback. Best of all there is now fan made ending that finishes up the experience rather nicely, making this a must for any Star Wars fan! Be warned however; this game is old school hard.

Number 2: Dishonored

When you play enough video games from a review or analytical viewpoint, you start to understand that intangibles are just as important as the things we see, like graphics, story and systems. Some games are just better at making you feel empowered, making the tasks you are doing feel important, and making you feel like you can handle problems your own way. Dishonored is the best example in a long time of a game that doesn’t miss a beat in the intangible department. There is a reason this won 2012 game of the year with pretty much every site that matters, and for $10 you should find out what it is.

Number 1: Castle Crashers

Games should be fun. Yes, games can be art or a meaningful and moving experience (and the two examples given above are just that) but every once in a while we should be reminded of the arcade, where exhilarating game play and pure enjoyment motivated us to drop quarters just to have a few more minutes doing what we were doing. Castle crashers is simple and pure enjoyment, with just enough unlockables to make sure you’re coming back for more long after the honeymoon is over. Don’t just buy this game, buy it twice ... and give one to a friend. The Co-op is some of the best I’ve seen this generation.

Sunday, 14 July 2013

Should be Playing - Steam Sale Edition 3

Number 3: Fallout

I’m going to assume we all know what fallout 3 is and why it’s fantastic. Even if you don’t there isn’t a lot that needs to be said; open world first person RPG with a great story to drive you forward. Skyrim with guns. But given it’s a franchise sale, use this opportunity to take a look at Fallout 2 and brotherhood of steel. One if the fist role playing game where you can win without killing a single enemy or using any combat skills, and the other is a final fantasy tactic like game, if final fantasy was trying to make children cry. A little more “old school” but games no gamer should go without playing.

Number 2: Arma 2

The problem with being the best tier 2 military shooter is that tier 1 is really crowded. Arma lacks the graphics or blockbuster moments you are going to get in call of duty or battlefield, but replaces them with a ultra realistic engine which is constantly updated with things like belletristic data and material penetration algorithms. You can kill people with bullet fragmentation off hard objects or ricochet off softer ones. Add to that a extremely active mod community and you find a hidden gem for anyone who likes to shot things with guns.

Number 1: Portal 2

When life gives you lemons, don't make lemonade. Make life take the lemons back! Get mad! I don't want your damn lemons, what the hell am I supposed to do with these? Demand to see life's manager! Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!”

Saturday, 13 July 2013

Should be Playing - Steam Sale Edition 2

Number 3: L.A. Noire

Sometimes you want to play something different, then you realize that we live in a world where most indy games suck and most AAA games are clones of whatever is big. Noire breaks the mold nicely, with a story driven adventure game unlike anything else out there. This game is so un-game like that Rock Star added stock car and foot chases just so players would fell like they were playing something, but is such a wonderful experience that you have the option to turn them off and I would suggest doing that.

Number 2: The Witcher 2

This game is everything a game should be. Rich and detailed combat and character progression. Meaningful crafting and side quests. Incredible graphics, story, and voice work. Full frontal nudity. The only reason this isn’t number one is because … well because number one is ..

Number 1: Borderlands 2

If you haven’t played borderlands 2 you are missing out on what one of the most finely crafted video game experiences of this generation. Even if you are not a fan of FPS, you’ll find this game engaging enough to keep you going. Anthony Berch’s humor is spot on for the entire 40 hour experience (and his sisters voice acting is also great) and the game is both self-aware and playing to its audience. Behind that you have an incredibly enjoyable combat and skill system, 4 (to 6 with DLC) unique classes, and “over eleven bazillion” guns. Drop in drop out co-op is always great, so add me as a friend on steam if you to get it!

Honorable Mention: Tomb Raider

I just picked this up myself. Seems wrong not to mention it just because I haven’t played it until now, because everything I’ve heard about this game is that it’s fantastic.

Friday, 12 July 2013

Should be Playing - Steam Sale Edition 1

Given the steam summer sale is in full swing, I figured why not spend this “should be playing” talking about the games that are on sale. Time permitting, I’ll keep this up for the duration of the sale, letting you know what you should check out, and what is and isn’t a good deal. Let’s start with my top 3 picks for today (July 12th)

Number 3

Legend of Grimrock

Remember “Eye of the beholder”? No, because you’re not like 40? Ok fine. Legend of Grimrock is a role playing game that focuses on the exploration and discovery. It’s a throwback to a time when you needed to play games like this with a notepad, and knowing what buttons to push to make a fireball happen made you a god among your friends. You are confined to a grid and move in first person, but the graphical detail keeps it from feeling “retro”. It’s challenging, it’s intelligent, and it’s good fun. A steal at $4

Number 2

Faster than Light (FTL)

You command a ship, with the focus on that command. You send Jim to the engine room and tell Jane to take the helm while you deal with the aliens that just beamed on board. You make choices based on a randomly generated set of encounters, you buy and sell resources, and you upgrade your ship. Plus you die. A lot. This game is scaled so that dying is almost a sure thing, even on the low difficulty level. But that’s just fine; the game is FUN and starting over means more fun. Plus when you do win (which I’ve done twice over 3 or 4 dozen attempts) it’s all the more rewarding. It’s sometimes TOO random, the games only flaw and what keeps it from being number one.

Number 1

XCOM

Turn based combat at its finest. Build a base, handle research and manufacturing of special weapons, equip your people, and take them out on mission to stop alien invaders bent on world domination (or something). Combat is rich and enjoyable. Light RPG elements and permanent death makes a connected with each of your solders, and the base building elements are just enough. Add in great writing and fantastic mission variation, and it’s not hard to see why XCOM has been recognized with hundreds of PC game awards. Well worth it at full price, but for $9.99 you would be crazy not to.

Friday, 5 July 2013

Should be playing: Final Fantasy Realm Reborn

I was on the ground floor of the MMO, first playing NeverWinter over the AOL network back in ’91 and shared adventures made in “Unlimited Adventures” over telnet and various BBSs. I played the crap out of The Realm, the often overlooked progenitor of the MMO, and jumped on Ultima Online the minute I heard about it. It wasn’t until Everquest however that I truly fell in love. Everquest was the first game to not just be massively multiplayer, but to define the MMO with conventions like unbearable travel and down time, huge quests to uncover with no aid, pop ups or help, camping, death crawls, and large raids that were impossible to co-ordinate and would cause most people to disconnect. You might notice that everything I just talked about is horrible; that didn’t matter. At the time, we didn’t know any better and the joy came from being part of something truly exclusive and rewarding. We now have Steam and Xbox achievements or PlayStation trophies to mark the gamification of gaming, but in Everquest my reward for being one of a few people who could run safely from Guk to the Common Lands was an opportunity to sell non-local items at a marked up price, and to talk in group chat about zones other people had never seen. It was a real, and as rewarding as any other real thing. We always remember the bad; camping for days to get some item or spending hours just buffing a raid to die within the first 5 seconds, but we forget the implied truth; something about the game was so fantastic it motivated us to continue to do this. This “feel” has never been recreated in any other MMO. In fact the entire evolution of MMOs can pretty much be traced to “not being like Everquest”.

It made sense; churn for EQ was pretty high (the rate at which people would quit) as there were barriers to entry at every level. Trying to make a game that would appeal to this mass of people exposed to MMO but turned off by EQ's systems would turn out the be a licence to print money, as it spawned a little game called World of Warcraft. Everything about WoW was simpler than EQ. It came out 5 years after EQ (1999 and 2004, respectively) yet had almost the same recommended system specs. You couldn’t lose levels by dying. The world was much smaller and condensed, and travel options like flying stations and mounts were easy to come by. It introduced instanced gaming, where you didn’t have to fight other players for the majority of spawns. In short, it dumbed down the MMO into two tiers; the n00b and the hard-core, and let them play beside each other for the first time. Unfortunately for the industry it worked very well, and every MMO since then in the US has focused on making things even simpler, even more accessible, and even more newbie friendly. In almost 9 years, no MMO has been able to recreate the blockbuster success of these two pioneers. Although EQ lost the number one spot to WoW in a big way (Everquest had in its prime no more than 4 million subscribers, while WoW has topped 10 million) EQ has consistently remained the number two MMO aside from a few months here and there as new games launch, for most of its ridiculous 14 year (and counting!) life span. It has 13 expansion packs costing $29.99 each, and they sell about as well as most MMO launches nowadays; in the 400,000k units range. This is why the head of Epic Games said at this year's E3 that anyone developing an MMO for North America is just stupid. Hundreds of games have tried and only two have ever seen real success.

Over in the Asian market, it’s another story. Sparked by the breakout success of Lineage, the Asian market has pushed to create MMOs that are harder, more complex, more elitist and more grind-tastic then their competitors, driving an economy based on truly addictive and engaging game play. Rather than say people are complaining that it takes two weeks to gain a second level let’s make it take less time, they have focused on how to make that two weeks fun, and once they have done that they stretch the two weeks to three. The result has been that while the US market sees stagnation and decline, the Asian market has exploded. Be it Maple Story, Runescape, or Ragranok, to name only the heavily westernized ones, the Asian market sees a game hit WoW-like success once or twice every year. As a LARP owner, I’m uniquely qualified to comment on why; Western MMOs try to give players what they want and ask for, while Asian games just focus on hitting design goals and building what they envision, ignoring what players tell them they want with good reason: players have no flipping idea what they want and are often happiest while doing things they just told you they hate.

This brings us to Final Fantasy 14, the Japanese game that wasn’t. Following the EQ to WoW model, SquareEnix realised they already had a very successful Japanese MMO with FF11 and they should appeal to the gamers who left that game because it was too Asian. They put together an innovative new type of game with active combat and many of the conventions now commonplace to MMOs here in the West, without the trapping of redundant activity common to games from the East. The result was shockingly bad (which is saying a lot for a franchise that just set the bad standard with FF13). So bad that after issuing several apologies they stopped charging for the game and let everyone play for free until they could “get it right”. 2 years later they decided that wasn’t going to work; launched on September 2010, FF14 was taken offline on November 11 2012, making it among the shortest lived MMOs in history. The game will return with a complete remake called “A Realm Reborn” on August 27th of this year. I have been playing Realm Reborn beta on and off (mostly off to be honest) for almost a year now and I’m extremely excited about the direction they have taken. Gone is the Western MMO with an Asian flair and in its place is a game that manages to deliver on everything that made EverQuest great while hitting most of what made WoW accessible, while being unapologetically Asian.

FF11 was the “Crysis” of MMOs, pushing the limits of what a system can put out, and FF14 is worse in a good way. The official benchmark looked at my overclocked 3930K with two $700 video cards and said “HA, white boy thinks he’s got a good computer” before setting everything to medium. Even at that level, the game blows away any other MMO and could hold its own against anything you’ve seen in this generation of single player. In fact the popular rumor is that the minimal specs were reduced so that the game could run on the PS3; the original build being too graphics heavy to even run at 30fps on the console. Seeing the staples of Final Fantasy realized in such high fidelity is a true treat, and this mix of awe and nostalgia continues thought out the experience from the attention to detail you see in the face of a moogle to the familiar fanfare that plays when you complete a quest. Half my motivation to level up was the promise of riding a chocobo at higher levels, and the experience didn’t disappoint!

Gameplay feels a decade out of place but is perfect; you press a button that starts a cast bar, which eventually translates into some damage being done or healed. You stand there, unmoving, while the monster beats on you with attacks you can do nothing to mitigate. There is no active combat, no blocks, no quick time events, and no circles to move out of; this is old-school. Driving this however is one of the most complete and satisfying class systems I have ever seem. Your progression is divided into base classes and jobs and you can switch between any number of them on the fly by simply changing your primary weapon. The game takes care of the rest of the gear change; for example, when I equip my sword the game puts on my plate armour and when I equip my wand it goes to PJs and a pointy hat without me needing to handle that. The gear used in these transitions doesn’t even take up space in my bags, which is good, given the number of jobs and classes I have to choose from. Adding to the complexity, classes allow you to mix and match skills from another classes you have levels in and focus on general things like DPS and healing, while Jobs offer inflexible skill sets that focus on more complex roles like tanking or buffing. From what I’ve seen (admittedly I have not done raiding) there is no clear “best” way to go, leaving you free to play to your style.

The game steals everything good from the last few years of MMO development without giving up its roots. Public quests frequently spawn while you’re out adventuring and story zones are instanced so that other players don’t distract from the experience. There is also a lot of voice work and full cut scenes, a personal plot line, and a class plot line for every one of the classes, jobs, and crafting classes. Drop in any time PvP and raids round out the systems we have grown to expect. For the less combat focused, collection, exploration, and crafting all benefit from the systems and styles in place in most Asian MMOs, but not common here in the West. You have challenges to find every area on a map, kill a given number of every type of monster including some rare and some super powerful spawns, and crafting focuses on mini-game driven systems with a lot of depth. The first time I approached a node and saw a list of the items I could try and mine from it beside a chance of success I knew this was going to be something I hadn’t seen before. And although not in game yet, FF14 promises the same plethora of diversions and non-combat activities that we’ve seen in other single player FF games as well as FF11.

Sony has also made some very smart decisions with servers and versions. Unlike FF11, where all servers were hosted in Japan at launch, FF14 will launch with NA, EU, and JP servers, and PS3 and PC owners will play beside each other on the same servers. Best of all, buying the game on the PC gives you a digital download on PlayStation Network, and buying the game for PS3 gives you a CD code for the PC game (account linked so you can’t sell it, obviously).

All in all, A Realm Reborn makes me feel like I’m playing an MMO from 10 years ago with better graphics and slightly better quality of life, and I couldn’t be happier. The simple combat system means that while playing with friends I can focus on socialization and the almost overwhelming quantity of systems means I’ll never been lacking for things to do solo. 2013 promises to be an exciting year for gaming with new consoles and ton of new games, but this is one of the games I find myself the most excited about. The box plus subscription model might be off-putting for some, but if you have $29.99 to spend you should defiantly come to a Raven day event. But if you have $29.99 to spare AFTER paying for Raven, this is the game to spend it on.